Glossaries & Design terms
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Customer Acquisition Cost
Customer acquisition cost (CAC) is the total cost of acquiring a new customer, including marketing and sales expenses.
C
Customer Effort Score
Customer effort score (CES) measures the ease of customer interactions with a product or service, reflecting overall customer satisfaction.
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Customer Engagement
Customer engagement refers to the level of interaction and involvement a customer has with a product or brand.
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Customer Experience
Customer experience encompasses all interactions a customer has with a company and its products, influencing overall satisfaction and loyalty.
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Customer Experience (CX)
Customer experience (CX) encompasses all interactions a customer has with a brand, influencing their overall satisfaction and loyalty.
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Customer Feedback
Customer feedback is information provided by users about their experiences with a product, used to inform and improve the design and functionality.
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Customer Journey
Customer journey describes the complete experience a customer has with a company, from initial contact to post-purchase interactions.
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Customer Journey Mapping
Customer journey mapping is the process of visualizing and analyzing the steps customers take to interact with a product or service.
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Customer Lifetime Value
Customer lifetime value (CLV) is the total revenue a company can expect to earn from a customer over the entire duration of their relationship.
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Customer Persona
A customer persona is a detailed representation of a target customer, based on research, used to guide marketing and product development.
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Customer Satisfaction Score
A customer satisfaction score is a metric that measures how satisfied customers are with a product or service.
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Customer Segmentation
Customer segmentation divides a market into distinct groups of customers with similar needs or characteristics.
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DPI (Dots Per Inch)
DPI (dots per inch) is a measure of image resolution used in printing, indicating the number of dots in a linear inch.
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Data Analysis
Data analysis involves examining and interpreting data to extract meaningful insights.
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Data Analytics
Data analytics involves analyzing data to extract meaningful insights and support decision-making.
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Data Collection
Data collection is the process of gathering information for research purposes.
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Data Synthesis
Data synthesis is the process of combining and analyzing data from multiple sources to generate meaningful insights and inform decision-making.
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Data Visualization
Data visualization is the graphical representation of data to help users understand complex information and make informed decisions.
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Design Brief
A design brief is a document that outlines the objectives, scope, and requirements of a design project.
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Design Consistency
Design consistency ensures uniformity in design elements across a product or brand, enhancing user experience and brand identity.
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Design Iteration
Design iteration is the repetitive process of refining a design based on feedback and testing.
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Design Patterns
Design patterns are reusable solutions to common design problems.
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Design Principles
Design principles are fundamental guidelines that inform and shape the design process, ensuring consistency and quality.
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Design Research
Design research is the systematic investigation of user needs, behaviors, and experiences to inform the design process.
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Design Sprint
A design sprint is a time-constrained process that uses design thinking to solve problems and test solutions rapidly.
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Design Strategy
Design strategy is a plan that outlines how design will be used to achieve business objectives.
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Design System
A design system is a collection of reusable components, guidelines, and standards that help maintain consistency in product design.
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Design Systems
Design systems are collections of reusable components and guidelines that ensure consistency across a product or brand.
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Design Thinking
Design thinking is a problem-solving approach that involves understanding user needs, ideating solutions, prototyping, and testing to create innovative products.
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Design for Longevity
Design for longevity focuses on creating products that are durable, repairable, and timeless to reduce waste and promote sustainability.
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Design for Sustainability
Design for sustainability focuses on creating products and processes that minimize environmental impact and promote long-term ecological balance.
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Digital Art
Digital art refers to artwork created using digital tools and software.
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Digital Illustration
Digital illustration is the creation of artwork using digital tools and techniques.
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Digital Presence
Digital presence refers to a brand's online visibility and activity across various digital channels.
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Digital Sustainability
Digital sustainability involves creating digital products and services that minimize environmental impact and promote resource efficiency.
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Digital Transformation
Digital transformation is the integration of digital technology into all areas of a business, fundamentally changing how it operates and delivers value.
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Disruptive Innovation
Disruptive innovation refers to innovations that significantly alter or disrupt existing markets or industries.
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Divergent Thinking
Divergent thinking involves generating multiple, diverse ideas and solutions, encouraging creativity.
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Domain Management
Domain management involves the administration of domain names, including registration, renewal, and configuration for websites and email.
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Ecosystem Services
Ecosystem services are benefits provided by natural ecosystems, such as clean air, water, and pollination, that support human well-being.
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Efficiency
Efficiency in usability measures how effectively users can complete tasks using a product.
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Elevator Pitch
An elevator pitch is a concise and persuasive summary of a business idea, product, or service, typically delivered in under a minute.
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Emotional Branding
Emotional branding focuses on creating a strong emotional connection between a brand and its customers.
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Emotional Design
Emotional design focuses on creating products that evoke positive emotions and enhance user satisfaction.
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Empathy
Empathy in design is the ability to understand and share the feelings and experiences of users, informing user-centered solutions.
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Empathy Map
An empathy map is a visual tool used to understand the emotional and cognitive experiences of users, helping designers create user-centered solutions.
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Empathy Mapping
Empathy mapping is a technique used to understand the user's feelings, thoughts, and experiences to inform design decisions.
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Environmental Sustainability
Environmental sustainability involves practices that protect and preserve the natural environment for future generations.
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Error Prevention
Error prevention involves designing products to minimize the occurrence of user errors.
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Error Rate
Error rate is the percentage of user actions that result in errors, indicating the usability and reliability of a product.
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Ethical Considerations
Ethical considerations in research involve ensuring the rights, dignity, and safety of participants are protected.
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Ethnographic Research
Ethnographic research involves studying users in their natural environment to understand their behaviors and needs.
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Ethnographic Study
An ethnographic study is a research method that involves immersing oneself in the users' environment to understand their culture, behaviors, and needs.
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Experience Design
Experience design is the practice of designing products and services that provide meaningful and relevant experiences to users.
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Experience Mapping
Experience mapping visualizes the entire experience of users with a product or service, identifying key touchpoints and pain points.
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Experimental Design
Experimental design is the process of planning an experiment to test hypotheses and measure variables.
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Feature Adoption
Feature adoption measures the rate at which users start using a new feature within a product.
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Feature Adoption Rate
Feature adoption rate is the percentage of users who utilize a new feature or functionality within a product.
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Feature Prioritization
Feature prioritization is the process of determining the most important features to develop based on factors like user needs and business goals.
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Feedback Loop
A feedback loop is a system where user actions trigger responses from the product, helping users understand the impact of their actions.
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Feedback Loops
Feedback loops are systems where user feedback is used to make continuous improvements to a product or service.
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Field Studies
Field studies involve observing and interacting with users in their natural environment to gain insights into their behaviors and experiences.
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Financial Projections
Financial projections are estimates of future financial performance, including revenue, expenses, and profitability.
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First Contact Resolution
First contact resolution (FCR) measures the percentage of customer issues resolved on the first interaction, indicating service efficiency.
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Focus Groups
Focus groups are moderated discussions with a group of users to gather insights and opinions about a product or concept.
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Framework
A framework is a structured plan or set of guidelines used to conduct research or design a study.
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Funding Strategies
Funding strategies are plans for securing financial resources to support business growth and development.
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Funnel Analysis
Funnel analysis examines the steps users take in the conversion process to identify where they drop off and optimize the journey.
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Go-To-Market Strategy
A go-to-market strategy is a plan for launching a product to the market, including target audience, marketing tactics, and sales strategies.
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Graphic Elements
Graphic elements are the visual components used in design, such as lines, shapes, and textures.
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Green Entrepreneurship
Green entrepreneurship refers to businesses that prioritize environmental sustainability and create eco-friendly products and services.
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Heatmaps
Heatmaps are visual representations of user interactions on a webpage, showing areas of high and low activity.
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Heuristic Evaluation
Heuristic evaluation is a usability inspection method where experts review a product against established usability principles.
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Hierarchy
Hierarchy in design refers to the arrangement of elements to indicate their importance and guide the viewer's attention.
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High-Fidelity Design
High-fidelity design includes detailed and polished representations of a product, closely resembling the final version.
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Human Factors
Human factors are the physical, cognitive, and social aspects of how people interact with products and systems.
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Human-Centered Design
Human-centered design is an approach that places the needs, preferences, and limitations of users at the forefront of the design process.
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Hypothesis
A hypothesis is a testable prediction about the relationship between variables.
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ICP (Ideal Customer Persona)
ICP (Ideal Customer Persona) is a detailed description of a company's most valuable customer, including demographics, behaviors, and pain points.,
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Iconography
Iconography is the use and design of icons to communicate information and enhance the visual appeal and usability of a product.
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Idea Management
Idea management involves capturing, evaluating, and prioritizing ideas to drive innovation and improvement.
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Ideation
Ideation is the process of generating a wide range of ideas and solutions during the early stages of design.
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Illustration
Illustration is the creation of visual representations to explain, clarify, or decorate text or concepts.
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Image Editing
Image editing involves altering or enhancing digital images using software tools.
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Imagery
Imagery involves the use of pictures or illustrations to enhance a design or convey a message.
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Impact Assessment
Impact assessment evaluates the social, environmental, and economic effects of a project or initiative.
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Inclusive Design
Inclusive design focuses on creating products and services that are accessible and usable by as many people as possible.
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Incremental Innovation
Incremental innovation involves making small, continuous improvements to existing products or processes.
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Infographics
Infographics are visual representations of information or data designed to communicate complex concepts quickly and clearly.
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Information Architecture
Information architecture involves organizing and structuring content in a way that improves usability and findability in digital products.
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Innovation
Innovation is the process of creating new and valuable solutions, products, or services that address user needs.
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Innovation Framework
An innovation framework is a structured approach to fostering and managing innovation within an organization.
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Innovation Management
Innovation management involves overseeing and guiding the process of developing and implementing new ideas and products.
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Innovation Metrics
Innovation metrics are measures used to assess the effectiveness and impact of innovation efforts.
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Innovation Pipeline
An innovation pipeline is a structured process for managing and developing new ideas from conception to implementation.
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Instrumentation
Instrumentation refers to the tools and methods used to collect data in a research study.
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Interaction Design
Interaction design focuses on creating engaging interfaces with well-thought-out behaviors and actions that enhance user experience.
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Interaction Model
An interaction model is a framework that defines how users interact with a product or system.
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Iterative Design
Iterative design is a process of continuously refining and improving a product through repeated cycles of prototyping, testing, and feedback.
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Iterative Prototyping
Iterative prototyping involves creating and refining prototypes through repeated cycles of testing and feedback.
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